Michigan Rummy

2021. 6. 14. 09:12카테고리 없음



  1. Michigan Rummy Game Board
  2. Vintage Michigan Rummy Board Game
  3. Michigan Rummy Board Game Rules
  4. Michigan Rummy Card Game Rules Printable
  5. Michigan Rummy Rules
  1. A fresh take on Michigan Rummy, Royal Rummy, tripoley, rummy royale, and poker-style games! Features all hearts spaces, the Kitty space in the middle, & 6, 7, 8 space MORE CHIPS, MORE PLAY: Features more chips than ever before! 200 pokers chips in 5 denominations: 75 white, 50 red, 25 green, 25 blue, and 25 black chips.
  2. Description: With elements of rummy (cards played in sequence) and poker (chips!), Michigan Rummy will appeal to fans of both games. To begin a game, each player puts a chip in each of nine compartments in the plastic game board. Seven of the compartments are identified with a bonus card.

Rummy Card Games Fabric - Michigan Rummy Board Card Games By Landpenguin - Rummy Card Games Cotton Fabric By The Yard With Spoonflower Spoonflower. 4.5 out of 5 stars (74,059) $ 5.00 FREE shipping Favorite Add to Rummoli Game Board / Michigan Rummy / Tripoli UniqueWoodProducts1. Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which consist of sets, three or four of a kind of the same rank; or runs, three or more cards in sequence, of the same suit. Michigan Rummy Instructions.indd 1 6/16/11 2:49 PM. By chance this player and no other player had a red card in their hands, the play returns to the first player who may then play a card of the same color. Money cards: A player may collect on a money card only when he discards that.

(Redirected from 500 Rum)
500 Rum
OriginUnited States
Alternative namesPinochle rummy, Michigan rummy
TypeMatching
Players2-8
3-5 (best)
Skills requiredAttention
Cards52-54 for 2-4 players (optional jokers)
104-108 for 5-8 players
DeckAnglo-American
PlayClockwise
Card rank (highest first)A K Q J 10 9 8 7 6 5 4 3 2 (A)
Playing time20 min.
Related games
Rummy, Canasta, Treppenrommé

500 rum, also called pinochle rummy, Michigan rummy, Persian rummy, rummy 500 or 500 rummy, is a popular variant of rummy.[1] The game of canasta and several other games are believed to have developed from this popular form of rummy.[2][3][4][5][6] The distinctive feature of 500 rum is that each player scores the value of the sets or cards they meld. It may be played by 2 to 8 players, but it is best for 3 to 5.

The term Michigan rummy may also refer to an unrelated game, very similar to the Canadian Rummoli (both sharing traits with the much older Poch), involving a playing board, chips, and accumulated pots that are awarded to players who play certain cards.[7]

Rules[edit]

The cards and dealing[edit]

500 rum is played using a standard French deck and can use 52 cards, or 53-54 cards including one or two jokers. When playing with 5 or more players, two decks of cards should be used with a total of 104-108 cards.

The players draw for deal, low dealing first. Ace is the lowest card in the draw. The dealer shuffles, and the player to the right cuts. The dealer completes the cut and deals cards one at a time to each player face down, clockwise starting at the dealers left. The number of cards dealt depends on the number of players.

Number of playersNumber of cards dealt
2 players13 cards
3 or more7 cards

The remaining cards are placed in a single pile face down between the players, forming the stock. The top card of the stock is turned face up and placed besides the stock to start the discard pile. As play continues any cards added to the discard pile are placed face up on top of any cards already in the discard pile. The discard pile should be slightly spread, so that players can readily see all the cards in it. Players are permitted to move the cards in the discard pile to view the cards, but may not change the order of the discard pile. After a round is complete, the next player to the left becomes the dealer.

In one variation, the discard pile is started by dealing one extra card face down to the player on the dealers left, who can then choose any card from their hand to place face up besides the stock to start the discard pile. The player that wins the round then becomes the dealer in the next round.

Game play[edit]

The object of the game is to score points as in regular rummy by laying down or laying off cards, initially in groups of matching cards known as melds, with a meld consisting of either: 3 or 4 cards of the same rank (e.g. 888 or 8888) called a set; or in sequences of three or more cards of the same suit (e.g. 8910) called a run. One variation of the game requires that laying down a run can only be done starting with four or more cards of the same suit (e.g. 78910).

Aces can be played as either a high card or a low card, meaning that they may be played after a king as a high card (e.g. QKA) or before a two as a low card (e.g. A23). Going 'around the corner' means that Ace is allowed to be both high and low in the same run (e.g. QKA2). If going around the corner is not allowed, Q-K-A and 2-3-4 must be separate runs.

Each player in turn, beginning with the player to the left of the dealer, may draw either the top card of the stock or any card from the discard pile. Once a card is picked up, either from the stock or the discard pile, it is final and no other cards may be picked up. However, there are two conditions when drawing a card from the discard pile:

  1. The player must take all the cards on top of (or discarded after) the selected card.
  2. The selected card so drawn must immediately be used, either by laying it down in a meld or by laying it off on a meld already on the table if permitted.

When drawing a card from the discard pile any remaining cards taken with the card drawn from the discard pile may be either melded in the same turn or simply added to the player's hand. Also, multiple cards picked up from the discard pile are left out until the selected card is played in an acceptable manner.

During a players turn, after drawing but before discarding, they may lay down any meld of matching cards, or may lay off any cards that match a meld or cards that have already been played. A player may lay down a single card or pairs of cards, but only if they match cards that have already been played. For example, a player may lay down a single card (e.g. 7) on either a set that has already been laid down (e.g. 777), or a run or part of a run that has already been laid down (e.g. 8910 or 89). A player may also lay down a pair of cards in sequence of the same suit on a run or part of a run that has already been laid down (e.g. lay down the 67 on a run of 8910 or 89 previously laid down).

Cards that are laid down or laid off are kept spread out on the table in front of the player, visible to other players. The player ends his turn by discarding a single card from his hand to the discard pile.

Players are usually only permitted to lay down cards when it is their turn, after drawing but before discarding. In a variation, players may put down melds or matching cards on other people's turns. The round is not over until one of the players puts down their last card, so with this variation a player can put down a meld when ever they want, until that last card is down.

If jokers are used in the game, they are treated as wild cards and can represent any card the player chooses even if that card is already used in another meld.

The round is over when one player has no cards in his or her hand and either by melding or laying off all cards or when there are no cards left in the stock pile. Players typically receive no bonus for finishing first.

Discarding[edit]

When picking up from the discard pile you cannot pick up just to play a single card on a meld or other cards that have already been laid down, sometimes referred to as 'picking up to hit'. You may only pick up from the discarding pile if you were to put down a meld consisting of 3 or more cards including the card that was picked up.

In one variation, a player may pick up from the discard pile to play a single card or pair of cards on a meld or other cards that have already been laid down by any of the players. In another variation, a player may pick up only the top card from the discard pile and keep it in their hand without immediately playing it.[1]

If not able to discard due to a lack of cards, a player must pickup two cards of which one must be discarded

Scoring[edit]

Face cards count as 10 as does the 10 card. A-9 are 5 points, unless the Ace is used high, when it is 15. Jokers count as 15 points.

In order to begin scoring all players must lay no less than 30 points for their first score.

Michigan rummy card games

When any player discards the last card in their hand, the play immediately ends. Each player's score is then figured as follows: The player is credited with the point value of all cards that he has showing on the table. From this figure is subtracted the point value of all cards remaining in his hand. The difference is added or subtracted from their score, as the case may be.

If the cards they have shown total 85 points, and the cards left in their hand total 90 points, 5 points are subtracted from their previous net score. If the drawing pile runs out of cards and nobody is able to make a play, then the hand ends and nobody deducts the score from their hand.

The first player whose score reaches +500 wins the game. If two or more players reach 500 on the same hand, the one with the highest score is the winner.

Michigan Rummy Game Board

Modified scoring systems[edit]

Vintage michigan rummy

These additional or alternate rules have been put in to simplify scoring and speed up games. Point variants for Aces change the game dynamic somewhat as players may be more or less likely to reveal and play them as a part of runs.

  • Aces count 15 no exceptions or variations.
  • Aces are worth 25.
  • Aces played high are worth 15 except in the case where a single player plays a 4-of-a-kind Ace meld, in which case the meld is worth 100 points (25/ea.).
  • Aces can be allowed to 'go-around' in order to speed up games; thus allowing a meld of K-A-2.
  • All other cards are worth 5 points.
  • If preferred, all of these scores may be divided by five and the game played to 100.

Boathouse rule[edit]

Some rummy players play that any player must discard on the turn in which they go out. (A completed turn includes a discard in most variations of Rummy 500, and every turn, even the final turn, is not considered complete without a pile discard). This is often considered standard rules for Rummy.

For example, if a player held a hand of two 3's and picked up another 3, this player would be unable to go out as they would not have a discard. This is a variant of standard play and should be opted upon before gameplay begins.

Also, if the stock is finished then players may continue to draw from the pile only so long as they are able and willing to do so. Otherwise, the hand is finished with all cards in each player's hand counting against them. This is also normally standard. However some play the alternative that the cards should be reshuffled, and play should continue. Another alternative with a depleted stock is for play to continue, with players discarding after each turn until one of the players goes out.

Some variations require that the player must draw two cards from the stock pile. This variation is played as 'Boathouse Rum' in Best of Card Games for Windows 95 and Card Hero for Windows 8

Add opponent's hand rule[edit]

Instead of players subtracting their remaining totals when play is finished, they add the values in their hands to the total of the player who went out. If nobody has gone out when the stock is depleted (see Boathouse rule):

  • With two players, or two partnerships: add opponent's remainder to your score.
  • With more than two players: do not add any totals.
  • Alternatively, continue play with a discard after each turn until one of the players goes out.

This again, is meant to speed up the game. Also when one player plays his last card, the other player reserves the chance to add any of his deadwood cards to his opponent's melds.

Variations[edit]

Vintage Michigan Rummy Board Game

Dealer's gambit[edit]

Michigan Rummy

This game is the same as 500 Rum, with the following exceptions. The pack is 54 cards: the standard 52 cards plus two jokers. Some people play with 56 cards, including four jokers. Unlike ordinary rummy, dealing is always rotated anti-clockwise.

Michigan Rummy Board Game Rules

At the beginning of each deal one joker is removed from the pack. After shuffling and dealing that joker is placed face-up at the side of the pack closest to the dealer. This is the 'dealers joker' and may be used at any time in the game by the dealer, unless it has been 'blocked' [see below] by another player's joker. The second joker is shuffled and dealt with the rest of the cards.

After dealing but before any of the players look at their cards the dealer must nominate the effect of the jokers for that hand. The dealer may nominate the joker to do one of the following:

  1. Wild card. The joker may be used as a wild card in any set or sequence. The wild joker is worth zero points.
  2. Double. The joker doubles the value of any set. The joker is placed face up over any meld, whilst it is being melded. Once the joker has been added to the meld, that set is 'sealed' and no further cards can laid off onto it.
  3. The joker is used to 'split' the discard pile from either side of the card selected. Those cards on the inside of the split are then removed from the game for the remainder of that hand. Those cards on the outside of the split are added to the players hand. As per normal the selected card must be used immediately either by laying it down in a set or by laying it off on a set already on the table.

The dealer's joker can be 'blocked' at any time in the game by placing another joker face down over it. If the dealer's joker is so blocked it may not be used by the dealer for the remainder of that hand.

Jokers have a zero value if still in a players hand at the end of the turn. There are no penalties for not using the jokers.

Each joker nomination may be used strategically by the dealer to improve their position or undermine that of other players. As a result, this is a highly strategic variant of the game which may result in long games with significant fluctuations in the score. As a result, some people only play to a smaller score of 250 points.

Partnership 500 rum[edit]

This game is the same as 500 rum, with the following exceptions.

Four players are organized into two teams of two players each, with partners facing each other across the table. The rules are exactly as in 500 rum, except the partners may play off on each other's matched sets and sequences in an effort to go out as quickly as possible. When any player goes out, the play ends and the score of each partnership is figured as a unit. The game is over when either side reaches +500. The team with the highest score over 500 wins, even if a team goes out first.

Persian rummy[edit]

The game is the same as partnership 500 rum, with the following exceptions, and the pack is 56 cards: the standard 52 cards plus four jokers.

Each joker counts as 20 points, and jokers may not be used in sequences or as wild cards, but only in groups of three or four jokers. Any meld of four, laid down all at once, counts double its face value. Thus, four jokers laid down together count 160; three jokers laid down count 60, and the fourth joker when added counts only 20 more. Four 6s put down together count 48, but three 6s count only 18, and the fourth 6 adds only 6 points. If a player gets rid of all his cards, his side scores a bonus of 25.

A game ends after two deals. The side with the best score receives a bonus of 50 points and wins the difference between its final score and the opponents' score.

Rummy[edit]

If a player discards a card that plays into any match set or sequence already laid-off on the table then other players may call-out 'Rum'. The first player to call 'Rum' may only take the discarded card and must lay-off it on the table in front of them in their laid-off cards area. They may not combine it with cards in their hand to create a new match set or sequence.

7-card straight[edit]

If a player lays down a 7-card straight and then discards his last card, he is awarded 500 points. This is known as the 'Rummy Master's Hand'.

See also[edit]

References[edit]

  1. ^ ab'500 Rum', Pagat.com (Card Game Rules).
  2. ^Carlisle, Rodney P. (2009). Encyclopedia of Play in Today's Society, Volume 1, p.615. SAGE. ISBN9781412966702. 'Canasta developed from 500 Rum.'
  3. ^Morehead, Albert Hodges and Hoyle, Edmond; eds. (1991). The New Complete Hoyle, Revised: The Authoritative Guide to the Official Rules of All Popular Games of Skill and Chance, p.70. Doubleday. ISBN9780385249621. 'This [500 Rummy] is also called Pinochle Rummy, and its family includes the popular games of Canasta, Samba, Persian Rummy, Michigan Rum, and Oklahoma.'
  4. ^Spadaccini, Stephanie (2005). The Big Book of Rules, unpaginated. Penguin. ISBN9781440626883. '500 Rum: A direct descendant of basic rummy, and an ancestor of Canasta.'
  5. ^Root, William S. (2016). Fun With Games of Rummy, unpaginated. Read. ISBN9781473356696. '500 Rum: From this popular form of Rummy have developed the new games of Canasta and Oklahoma; also Persian Rummy.'
  6. ^Morehead, Albert H.; Mott-Smith, Geoffrey; and Morehead, Philip D. (2001). Hoyle's Rules of Games, unpaginated. Penguin. ISBN9781101100233. 'Canasta is the culmination of many minor features tacked onto Five Hundred Rum.' One direction of conquain variations, 'emphasize melding, leading to Five Hundred Rum, Canasta, Samba, etc.'
  7. ^'Tripoli - Card Game Rules'. www.pagat.com.

External links[edit]

  • Play Multiplayer Rummy 500 Online with 2-7 players on any variation.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=500_rum&oldid=986836783'
Special K Software

Welcome to Special K Software card games.

BRIDGE is the most popular card game in the world, and Bridge from Special K gives you the excitement and challenge of Bridge without the need to find three other people to play with.
People who do not enjoy Bridge will certainly enjoy 500 Card Game or SKAT, CANASTA, EUCHRE, WHIST or one of the 12 games in the RUMMY family of games. These card games are played in all locations across the world, and their fans are just as fanatical. These games are all enjoyable because they each contain a different balance of skill and luck. Each game is designed for both beginners and experts, and have many tuition features which may be turned off for the expert.
The 500 Card Game is the greatest card game ever devised (arguably). It is most popular in Australia, New Zealand, USA, and Canada. Download the software that allows you to play against your computer here.
RUMMY contains classic games of GIN RUMMY, 500 RUMMY, PINOCHLE RUMMY, KALUKI, OKLAHOMA GIN, and the Rummy games of MICHIGAN, BOATHOUSE, ROUND THE CORNER, HIGH - LOW, ONE MELD, WILD CARD, and the newest addition INDIAN RUMMY .
SKAT is the classic national German card game. It stands out as being the best game for three players as it is specifically designed for three players. It is also challenging as it is the most complex game.
EUCHRE and the latest addition to this card game range, CANASTA, can be customized to all the rules you want to play by.
WHIST contains both the standard Whist game, and also Knock Out Whist. This variety maintains the excitement felt on traditional Whist Drives.
All the games of 500 , Bridge , Euchre , Canasta, Skat , Whist and Rummy are recognized as being the best collection in their class. These card games run in all current Windows operating systems (Windows 10, 8.1, 7, XP, ME, NT, 2000, 98, 95), on PC's, notebooks, and tablets. Jump to the game you want with the buttons on the left of the screen, or simply scroll down the page.

Bridge Card Game


Bridge Card Game from Special K

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That popular card game of Bridge ver 4.14 - new in 2021 !!
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Not many games are as methodical as Bridge, and this makes many Bridge players fanatical in their dedication to the game. The game developed from Whist, and in particular a variant called Russian Whist. This popular game plays in Windows, and has a real time explanation of what bids mean as well as an extensive help file, so is ideal for beginners and experts.

Bridge Best Links

worldbridge.org - World Bridge Federation
acbl.org - the American Contract Bridge League
Cats at Cards - how to play Contract Bridge
Bridge Winners - great information on all things Bridge
60 Second Bridge beginner Bridge lessons
Fifth Chair Bridge Foundation for those who need another chair!
The How to Play site - a great resource for all card games
Wikipedia - the classic resource

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Top Sites

Where else can you try fun real money card games than in an online casino - choose a good one from www.onlinecasino-southafrica.co.za or Google.
500 Card Game


Five Hundred Card Game from Special K

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500 Card Game from Special K ver 6.21 - new in 2021 !!
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The 500 Card Game is the greatest card game ever devised. It was created by the US Playing Card Co. in 1904 as a variant of Euchre. Since then, its popularity has resulted in many variants in many parts of the World, and these are accommodated with a fully customizable rules selection so that you can play by the exact rules you enjoy. The computer plays for three players, and you play the fourth, so that you will never miss out on a game again. You can adjust your preferences for skill and speed of play, so that the computer players play just like your human friends.

Five Hundred Card Game Useful Links

500 Card Game for Android devices - Great site for playing on your phone.
Rules of 500 - the excellent site with lots of information on different rules used in different parts of the globe.
Bryce Francis has a 500 site with his preference for playing.
Neil Maloney has written a description of terms used in 500.
On Line 500 Club uses an Internet Browser Plug in to play the game on-line.

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Rummy Collection of Card Games


Rummy Card Games from Special K

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RUMMY contains all the classic Rummy games. You can choose the standard games of RUMMY, GIN RUMMY, 500 RUMMY, PINOCHLE RUMMY, KALUKI, OKLAHOMA GIN, MICHIGAN RUMMY, BOAT HOUSE RUMMY, ROUND THE CORNER, HIGH - LOW, ONE MELD, WILD CARD, INDIAN RUMMY, or you can customize the rules to play the way that you want. You can even make up your own game!

Rummy Best Links

The Spruce Crafts - A useful guide to Rummy strategies
Rummy-Games.com - it contains games, rules, and Rummy resources
Pagat - The famous Pagat's Gin Rummy rules
The Cool Old Games site - a great resource
View a guide to Rummy - For people who prefer to be shown rather than told
Rummy Talk - A good site on Rummy with lots of rules and hints

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Michigan Rummy Card Game Rules Printable

Canasta Card Game


Canasta Card Game from Special K

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Canasta is one of the best known games in the world and belongs in the Rummy family. Canasta is the Spanish word for Basket and the card game evolved in Uruguay and Argentina in the mid 1940's. It became the most popular card game in America from 1948 and in Britain in the years 1950 to 1952.
The game has the advantage that it is enjoyable when played with two to six players, although it is classically played with four. The game shares the same objectives as all Rummy games - to meld your cards into groups of three or more cards of the same rank, but in Canasta sequences are not allowed. In addition, the major points are awarded to achieving groups of 7 or more cards in a meld (called a Canasta).
This Classic Canasta game plays in Windows. Download, and install it, and you can then play whenever you want, even if you cannot find human partners.

Canasta Best Links

Cats at Cards - how to play Canasta
Pagat - a terrific site for lots of card game rules
The How To Play site - a great Canasta resource
D.J.McAdam - free advice from D.J.
American Canasta Society - this is a good site for rules for Modern American Canasta, but be aware that many rules are different from the Classic Canasta in the Special K Software game.
Wikipedia - always worth a look

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Euchre Card Game


Euchre Card Game from Special K

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EUCHRE is derived from the game 'Juker' or 'juckerspiel', which was played in Alsace. It reached the USA in the early 1800's, and in the 1850's it became the first ever game to use a Joker! In 1904 the US Playing Card Co. created a variant called 500. This computer version has customizable settings so that it is a challenge to new and experienced players, while maintaining all the enjoyment of the original.

Euchre Best Links

Cats at Cards - a very good manual on Euchre rules
The How to Play site - great Euchre resource
Pagat - a terrific site for lots of card game rules
Euchre - There Is No Other Card Game site
WikiHow - explanation for playing Euchre

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Whist Card Game


Whist Card Game from Special K

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Whist originated in England when it evolved from earlier games (Triumph and Ruff and Honours) which were known in the 16th century. Edmond Hoyle published A Short Treatise on the Game of Whist in 1742, but Henry Jones was the first person to compile a complete description of scientific Whist play in 1862. During the 19th century, the game spread to other European countries, and Whist tournaments (or Whist Drives) became fashionable in society circles. Whist continued the evolution and gave rise to the game of Bridge during this century.
This one game, contains both WHIST and KNOCK OUT WHIST.

Whist Best Links

Cats at Cards - a very good manual on Whist rules
Pagat - a terrific site for lots of card game rules
The How to Play site - a great resource
Wikipedia - a great resource
Wiki on how to play Whist - instructions even come with pictures!

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SKAT Card Game


SKAT Card Game from Special K

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The German national game Skat ver 2.9 - new in 2021
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Skat is the German national card game, being invented in the town of Altenburg around 1810. It is distinctive in being a three handed game, however it is often played by four people, with the dealer sitting out each round. The three active players are dealt 10 cards each, and the remaining two cards form the skat, giving the game its name. It is a trick taking game, but differs from most other trick taking games in that the number of tricks taken does not determine the winner. Indeed it is possible to win the hand taking only two of the possible ten tricks.

Skat Best Links

Wikipedia - Great site with detailed rules and examples.
Pagat - Great card game site for all card game rules.
Encyclopaedia Britannica - Details of Skat rules.
Cats at Cards - How to play Skat.
Altenberg - A guide to Skat's birthplace, Altenberg, Germany.
ISPA - The German site of the International Skat Players Association.

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Registering Your Software


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These games are distributed under the Shareware system. That means that they are NOT free, but rather you can test the shareware version and if you like it, then you must pay for it by registering it.
You may register all of these games on-line. Your payment is secure on PayPal, and you do not even need an account. For the one US$38 cost you get to download the registered versions of all 7 Special K Software Card Games - 500, Bridge, Canasta, Euchre, Rummy, Skat, and Whist. You can get all my Card Games for the one low cost by clicking here to use PayPal, the most convenient and quickest way to register. You do NOT need a PayPal account to pay this.
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End User License Agreement


End User License Agreement

This copyrighted software is distributed commercially, as is. The end user has the right to install the software on one computer, where it may be used by any number of users on that single computer. A copy may be installed on two other computers, as long as the software would not be used concurrently on different computers (eg on a computer, a notebook, and a tablet). If you require the software on more than three computers, you must purchase additional copies. Multi computer licenses are available at a discount - contact Special K Software).
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Uninstall shortcuts are created when installing these games. If you no longer want the games, then simply run the game Uninstall shortcut on the Start Menu to remove all trace of the game.

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Michigan Rummy Rules


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